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Posted
scredesign wrote:
Card 327 and card 248 Creates loop to get a ton o
f 149, 099 and 049 cards along with +Crown Influence.

Sure it will cost you energy and life to do the combo, but it's such a cheep interaction it's worth doing a few times.

So either one or both of the actions on 248 should say banish, or the dialogue should say to banish after the top action.

But the thing that is probably missing is the square behind the number 248 on the 327 card, so that once it's discarded you will not be able to get the card back
unless you exit town and go back, or do it in the next scenario.


Card 248 card_pick is discarded after resolving the effect. So the only way to abuse it is to repeatedly
exit the town and go back thus returning the Past
. I am not sure it is worth the energy.

Please note that there is a gold 248 deck_adventure_card_gold card, so if you take card 248 (from card 327) and the green 248 is in the Past, you will NOT return the Past. Instead, you take a gold 248 card which remains there until you exit the town.
Posted - Edited
How patronising... you sure I am the one not reading carefully?
It is clearly specified you use the card_type_skill cards in your hand for effects. Otherwise it wouldn't be specified if you could use any action card. Cards drawn from action deck have only the result area active, this is also in the rulebook if you can read carefully.
Posted
Yes, it is in the rulebook where the action resolution is explained, specifically at step 3C.
Posted
Only stars, icons and reflex card effects.
Posted
olekss32 wrote:
Started my first Introductory scenario true solo and failed near the end. I understand now I also was trying it hard way but for me there is no other option ;-).

Made same error with overlooking 10 health. Was also trying to check everything what I saw along the way.
SO all together it is very easy to fail introductory scenario ....

Not sure what you mean by "trying the hard way" but maybe survival mode? Anyway, I finished 3 threats and never failed the 0th scenario, not even close.
Posted
No error. Groundshiver level is not your achievement but set by the scenario, so no reason why you should be rewarded. Higher groundshiver means you are later into the scenario, your character is stronger, so the action difficulty is upscaled accordingly.
Posted
I finished all three Threats and so far only encountered one Parcel to deliver card by interacting with a
Link
. The last stretch goal unlocked 4 such a card. Any hint, where can I find the other three?
Posted
Thank you for confirming. I think possible solution for errata could be adding the sentence to the card:

You can take each of the actions below not more than once.
Posted - Edited
Not really sure if exploit or intended, but can be quite strong effect:

In the taverns (any city) there is a action_listen action and the reward is
150card_pick
(depending on your Threat). Since the action cost is zero and the card is not discarded, it can be used any times to fill your hand with any card without limit.
Posted
What is the error? What do you think needs to be changed?
Posted - Edited
So there are these two exploration card encounters (Area II and VIII), which are very similar, but the first one is not discarded before the paragraph 176 is read, the second one is discarded. Paragraph 176 implies that the
creature is defeated
, so correctly the first cards should be also discarded if the paragraph is read. Please confirm.
Posted
Any fan-theories what area will this threat expand? Judging from the graphic it is a mountain area and it goes to the North. My guess it will be Gadalroc and the Sunset Mountains.
Posted
emesiz999 wrote:
Hello. I'm missing 271 cards. is it possible to send it in a pdf file?

Wrong subforum. Please move it to general questions.
Posted
Firebird wrote:
Hello !
I moved your question in the Error part of the forum, for checking.

1/ I read these 2 cards and it's maybe a way to have this effect available twice (no less, no more) ?

2/ I have also a doubt about the first sentence :
You may discard 1 Reflex Skill from your hand to ...

Who keep these cards in his hand ? All of them have no effect in the blue part, right ?

There are some advanced skill effects which activate if you discard reflex skill cards from your hand
Posted - Edited
This card allows to:

1:
Return provision to return weakness

2:
Return a gear to get another gear depending on the plant on the terrain


Are these "actions" independent or 2) can be done only if 1) was activated?
And why are these "action" using term "involved character" if those are not even action?
Posted
You must choose the active player when there are several involved characters.
Posted
It happened to me numerous times that I couldn't find a card because I returned previously on the wrong place. E. g. I put 099 card behind the 100 divider (instead of before) or put somewhere else completely, for example card 234 to the place of 334, 105 to place 150 or similar number swaps. So when I can not find a card I check the whole game box, and I always find it.
Posted - Edited
Mobigy wrote:
How do you understand this Epic trait? according to the rules, no player can be active for two turns. but it makes no sense because according to the rules, an inactive player does not take part in the fight.


The involved characters alternate who will be the active player who takes the fight action. Normally only one character can resolve the action, but: there are some effects, skills which apply to all involved characters and the non-active player can use some skill cards to affect the action of the active player.
Posted
Mxyzptlk914 wrote:
So, you think the 451s ho back at the end of the threat, so you can reuse the crown in the next threat?

Of course. New threat is a new game, everything is put back to the game box, including banished cards. So you start the new threat as you started the first threat.
Posted
Mxyzptlk914 wrote:
What happens if you still have side deck 451 cards in play at the end of the game?

End of game you mean after you finish the Threat? You return all the cards to the game box.