Forums/ The 7th Citadel/ Rules and Operating Points3 posts
Posted
Hi again,

I've got another dumb rule question: why is it so important to reset the life pointers to "0" before setting them to the start value of the next scenario?

At the beginning of each scenario we had so far, there's the sentence "Set all life point counters back to 0, then each character receives the following amount of life points:" Isn't that equivalent to simply setting them to the new amount, no matter which value they come from?

Regards ...

Marcus.
Posted
It is equivalent. I think they want to make sure that the value is not just added but it is the new starting life.
Posted
Braxus wrote:
It is equivalent. I think they want to make sure that the value is not just added but it is the new starting life.

I think the same.
Split this with 2 instructions makes it easer/clear for some scenario where you are not in the Citadel.
resource_fire Firebird resource_fire (ma ludothèque)
T7Continent : icon_succes DV, OG, LG --- icon_curse SI, [CD+SI] --- icon_success-left Histoire, Pénitence, Funéraille --- card_type_temporary_event [SI+TS]
T7Citadel : card_type_temporary_event
Forums/ The 7th Citadel/ Rules and Operating Points3 posts