User
NB Posts : 138
Created :
Last visit :
User signature :
VG: PoC: IM:
CS 009: , 123:
VotE SoM
CS 009: , 123:
VotE SoM
Posted
I suppose so
Posted
Paralt wrote: By that same logic, separate steps of a compound action often allow adding some number of result cards to your hand. Since a compound action is a single action, you could end up with several cards above your hand size limit during the action and only need to discard down to your allowed hand size once the compound action is over. Is that correct? Thanks! No, a compound action consists of a series of actions. You can even walk away from an unfinished one and come back later (if it is not mandatory). Posted
1. Purse cards count their weight, but skill cards don’t count at all.
2. skill cards are shuffled in the deck. Posted
schleima wrote:
What do you mean? As long as you don’t take the 490 card at the start you won’t see much from that. Posted
qetuol wrote:
Pretty much yes Posted
Uhh, that’s a good point for using minis instead of the standees.
Posted
DevNull wrote: That "Easily forgotten golden rules" section (p.27, in my current copy) is more or less directly contradicted by the bit on p13 that says: In that same threat it’s also made clear that this is not a contradiction. You can use symbols on cards in hand, but only from the blue half, as you can’t use the white half if the card wasn’t drawn from the action deck. Posted
DevNull wrote: Nope. You have to be on a card _next_ to it, with an arrow pointing to the exploration card. 1st you explore, then you move onto the revealed terrain card after (assuming that a terrain card is, in fact, revealed...) Exploration cards always have those 4 arrows pointing in each direction. However permanent events have (mostly) one arrow and can only be accessed from that location. Posted
In 7th Continent I rather used the standees as they looked better then the minis. Maybe I will do the same here.
So to answer the question, it’s just to give everyone what he prefers. Posted
Firebird wrote: I'm not sure (but I agree with you for the moment). The cost is just to draw cards (which you did). There is nothing stating those cards now need to be on the table. Only if you need successes or class symbols you need the cards. So I don’t see why moving for free wouldn’t work. Posted
Yeah, no need to sleeve all adventure cards.
Only few types are shuffled and most cards will be just placed on the table, where imo it’s better to not have them sleeved. Posted
It‘s its own symbol, so you need to find a use for it first.
Posted
That’s what I meant
Posted - Edited
Find this on youtube and it’s great:
Posted
I assume you still can just let it sit in the table if you want to (and have the space).
Posted
qetuol wrote:
I think you can just return to the citadel when you think you won’t finish the scenario before become unconscious. Then you fail the scenario but still continue with the next one. Posted
If all characters are unconscious, the adventure ends immediately and the players lose. So there is no replaying of scenarios without starting from scratch Posted
I‘m talking about those stars (one big two small) not the question mark
Posted - Edited
In the Easily forgotten rules, number 5 states only 4 class icons, while the rules on page 13 has now 5 different symbols.
Posted
have you been to the surface before?
If so it’s easy to come back, if not you should find the start point of your adventure. It’s likely that you need to do the ride again. |