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Oddly, I found "us" almost defaulting to having multiple get involved on certain types of actions, like exploring in particular.
There are a few action cards you can hold in your hand that do say you can assist another player, like Fortitude as well as a one Advanced action card (there may me more, but I just know of one). I also found Fortitude to be a card I never held in my hand because other cards like Determination, Improvise, and something like Experience were preferred, and therefore not ever using it, it became a card I got rid of via the Destiny track "remove card" option. That said, I found the main use of having multiple players be involved to be allowed to distribute positive benefits or purse items, or to allow a subsequent action to be taken by a preferred character. I found the negative possible outcomes were worth the tradeoffs. Posté
Yes, I'm not saying it is necessarily an error, but it is an ambiguous situation where if you apply the rules as written it should be interpretted differently than it seems the intent of the game would indicate. The cards are missing the needed clarifying words like "previous" that would help, since cards override the rules where there is conflict between the two.
Any time an action concludes that leads to a new action, you are done with the former, and the new action begins. It's not nested within the previous results step. Therefore, if the new action is a mandatory action that has the red border designating that "all players on the terrain card must get involved in" (according to the rulebook), and if this sequence of cards intends otherwise, it should state so. In other words "all involved" is precisely the question. Rule book says that means "all on the terrain card" are involved, and this card does not say "all involved from the previous action." There are several other similar situations where both common sense and literal rule interpretation would lead to applying to everyone on the terrain card. Here's one of those similar sequences: There is a terrain card that has a pool on it. Interacting with that pool does not have a red border, so any one or more characters can be involved or not. The result is take a #291. That #291 has an option to opt out, but if you proceed, it is a group red bordered action, which according to rulebook, all on the terrain card must get involved in. That action says take a #092, which is one of those that has multiple cards, once result good, one bad. The bad one says "each involved character..." and something bad happens to each. Clearly, you would say, everyone on the terrain card took that action, and therefore the bad thing happens to all of them, because they were all involved. You don't get to retroactively choose to uninvolve poeple who were required to be involved before. And that's why I say the original issue I'm bringing up should have better clarity, or a note of clarification here, at least. Two very similar sequences, one, no one would question it applies to all on the terrain card, the other, probably a subset of those on the terrain card, yet both sequences just have the same wordings of "all involved" following a red bordered action. Posté
Yeah, I have no trouble house ruling something like this. I do feel the card could have said on its own text something to the effect of "while blocked, consider weight is zero."
I don't know what "RP" is, though? Should I be familiar with that abbreviation or is that from the French? Posté
In fact the
hidden number card 121, even explicitly says "do not discard the card that allowed you to take this" Posté
This card is the
Sapling Carniflower which allows it to be planted in the Citadel. "you may plant the carniflower and leave it to grow" Posté
Curious if this has been looked at yet? Usually it gets marked confirmed or no error.
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This is more of a FYI than a question. Something in the KS update today made me realize I'm not doing the "try your luck" thing entirely correctly. I've been treating them as a simple randomizer because four of the cards say "return this," so it has been a bit of an automatic pick a card, look at the title and return the card mechanic for me, with one obvious exception, and one not so obvious exception. This shouldn't be a spoiler for anyone who's played for a scenario or two, but marking it anyway, the exception being
the purse weakness card which says to keep it. Lady luck card that says to draw a 049 Goes to show, sometimes after playing a while you get in a groove with applying what you think are the proper mechanics, and you forget to read the fine print and get it wrong. Posté
Schleima, also pay attention to compound actions that are single rows. It's easy to miss that they are compound. Most of the compound ones are easy to spot because they have many rows where you complete one, then move the die down to the next. There are a couple of sneaky cards where it's a single row and you think it is a simple action but it's not. The black background can be easy to overlook.
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There is some additional detail regarding sleeves in Update #4. They have revised the number for sleeving all blue action cards to 250 if you buy one of the optional season 2 expansions.
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The qualification you are asking about is for the
keyword "Ambush" If your groundshiver is less than 5, you are required to fight, but no Ambush. If your groundshiver is 5 or higher, you still do the fight, but you add the keyword Ambush to the enemy. So yes, it is a little harder if you have advanced a little farther in the game, but you should also be better equipped for the fight by then anyway. Posté
Sounds like you did find it. There are quest specific cards for this area. I don't recall the exact actions that give you the different objective cards but I thought just
getting there got you an objective card going inside the ruins and finding the big wooden door and opening it get you the remaining objectives Posté
The Introduction does provide a pretty direct clue to this question. I admit I also missed it and fumbled around in the wrong direction before finding the hint. It says
where the burningbramble wood once stood this location is north of your citadel, and there's no immediate route north, or west. So the only route that makes sense is to go east and try to go north where you can. There are two ways north, one not far from your citadel, the other a little farther east. Once you cross or go around the chasm, just head west again. if you have some map spaces revealed and can start at Kel's column. From there, the path around the chasm is just a little north and west from that starting point. Posté
Shouldn't be an error there. You get to conclusion C
by going through a different line of quests. During the conclusion of Gladius and Pumpkin, there was a different branch of quests you could have chosen at that point. You had to actively choose one or the other. Going the route you didn't choose would have led you eventually to Conclusion C of Bread and Cares. Posté - Edité
I'm wondering if I've been playing "wrong" this whole time. There are situations where consequence white/black block tells you to take a card or read a bit of text from the book. This is 4-a, so at that point you haven't finished the entire consequence phase, and are technically still in the current action resolution. This means you may not have rolled a die to see if armor or weapon broke, this means that you may still have an expanded action hand because you haven't finished which would trigger needing to discard back down to your hand limit, this means you haven't actually discarded your revealed action cards either, among some other things.
So now you take the card or read the booklet, and then you see a mandatory action. So the simple question is, is this new action nested inside the previous 4-a, or are you supposed to conclude 4-b of the previous action, then move to the next mandatory action? I think it is the [edit] latter, but I can't see where this is stated in the rule book. Reading in a literal sense, it almost leads you to believe you do everything on the new card, then come back to 4-b of the first. But that runs afoul of the other rule that says you can't take an action if you are in the middle of an action. Using a more specific example, if the card drawn as a consequence is a temporary event card, the rules state you must immediately resolve it. So the question then becomes, can you keep your expanded action hand, not roll for breaking a weapon, and also choose to pick out of discards from the first action since it has not concluded to 4-b yet? Then once you do the action on the temporary event card, now you come back and finish 4-b? The exact sequence has lots of impacts, such as if you are using focus on the second action, the revealed cards from the first haven't been discarded, so they aren't available to be selected by focus. I'd never even thought about this until a specific situation caused me to dig deeper. Posté
You've got a strong point here. I see nothing that states you can't keep doing it over and over. The card has multiple actions, which are intended to be setup that you can do all of them if you want. I really hope they don't change it to where you discard after one action because that would not be cool.
As it is, it still has limits to how useful. Once you build your three card hand, no incentive to keep using it. If you are pulling from your action deck, that has a hidden cost of shrinking your action deck. It also probably forces discards. I can't see anyone doing the repeat action more than once or twice. Posté
This question is about card A0630 to be specific, card number 179 which is gold with gold flag. It has a mandatory action depicted which has a pre-text that says
"... each involved character must take the following action alone." to climb down into a crevasse. In effect what is happening is that one (or more) of your group can climb down to a ledge in the crevasse, however ALL characters on the terrain card are required to climb out of a crevasse that some didn't climb down into. "each character involved in the preceding action must take the following action alone." "consider all characters on the attached terrain card to be involved in this action." Posté
Or you can rewrite the Ambush effect description. It currently says "Skip the first gear-up step." This could be changed to "Skip the first gear-up step, excepting if a condition allows Ambush to be ignored."
Personally, I thought this was sort of obvious and doesn't need the fine print, but I can see how I skipped past the wooden literal interpretation to what I thought was intended by the rules. Posté
This card has a "go see" action to draw a 447 card. I believe this should have a diamond symbol on it, since 447 can be banished and not be available.
Posté - Edité
PeterM2158 a écrit : Thanks Sarah, thought that might be the case. Edit: NM, I figured it out. If a mod want's to remove this comment, that would be great. |