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In 7th Continent I rather used the standees as they looked better then the minis. Maybe I will do the same here.
So to answer the question, it’s just to give everyone what he prefers.
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Firebird a écrit :
I'm not sure (but I agree with you for the moment).

On the Reflex card, it says (in my french version) : "Put a card back into your deck as you hadn't drawn it".
But the cost of the Move action wants you to draw at least one card.
If the reflex card is your last one, you should be forced to keep it to solve the action.

Sarah, could you please check that ? -)


The cost is just to draw cards (which you did). There is nothing stating those cards now need to be on the table.
Only if you need successes or class symbols you need the cards.
So I don’t see why moving for free wouldn’t work.
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Yeah, no need to sleeve all adventure cards.
Only few types are shuffled and most cards will be just placed on the table, where imo it’s better to not have them sleeved.
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It‘s its own symbol, so you need to find a use for it first.
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That’s what I meant
Posté - Edité
Find this on youtube and it’s great:

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I assume you still can just let it sit in the table if you want to (and have the space).
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qetuol a écrit :
ogeert a écrit :
A question about this: the rulebook states that if all characters are unconscious or if a game effect reads "your adventure ends here", you lose. Does that mean you lose the entire Threat, or you lose just the scenario and you will have to follow the consequences for that, before continuing the next scenario?

The rulebook is clear here. If all players are unconscious, the adventure ends (the Threat).

In order to resolve the scenario players (or player) must return to the Citadel (conscious and assuming the scenario requires to return to the Citadel) and go to a scenario conclusion. Then the adventure continues (assuming it does not end during the conclusion) with the next scenario. This way the scenario is never repeated, you either fail the Threat or go forward with the next scenario. If you fail the scenario (all players unconscious) you fail the Threat.

I think you can just return to the citadel when you think you won’t finish the scenario before become unconscious. Then you fail the scenario but still continue with the next one.
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If all characters are unconscious, the adventure ends immediately and the players lose.


So there is no replaying of scenarios without starting from scratch
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I‘m talking about those stars (one big two small) not the question mark bonus_jocker_black
Posté - Edité
In the Easily forgotten rules, number 5 states only 4 class icons, while the rules on page 13 has now 5 different symbols.
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have you been to the surface before?
If so it’s easy to come back, if not you should find the start point of your adventure.
It’s likely that you need to do the ride again.
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Are you still interested?
PM me
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In my first game I bought nearly all advanced skills and used a lot of them many times before it was over.
Sure not all curses take that long, but still you should have enough time, to be able to use them to some extinct
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As the german Version for the Classic Edition was announced, is there any way any other stuff is coming in German?
Also interesting, if the 7th Citatel will have some German version?
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Thanks a lot for providing an official response
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The rules are clear, I can’t understand having such an irrational resistance to understanding the rules.
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jhaelen a écrit :
JackSpirio a écrit :
Yes and yes
I'd expect that second yes to be followed by a rules reference...

Oh, wait, coming from you that's of course unnecessary! ;-)

Yes, because I sleep on my rule book *facepalm*
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Yes, we need rules, but we have them and they are enough to solve this problem
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Yes and yes