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Posté
Yes, you are right, the problem is the word "DURING" here. I think they meant BEFORE the first Gear-up step.
Posté
It does not need correction because there is no contradiction. This is not a purse card, so it is not selected, its effect is active automatically and because the card's effect always overrides the rulebook (in this case the leaflet), Ambush is simply ignored.

The problem only occurs when a PURSE card is intended to cancel Ambush (example card A0632), since it is not even selected with the current definition of Ambush (skip the first gear-up step). The solution is to change the definition of Ambush to
Ignore selected purse card effects in the first gear-up step.
. This way the purse card can be selected and the "ignore Ambush" effect takes precedence over the Ambush effect.
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Maybe they don't know yet how many cards will be unlocked at the end of the campaign? No other idea comes to my mind.
Posté - Edité
I always collected 7HRs in my every scenario during my second Threat. So yes, if you have life/time, you do stuff for the narrative/story or maybe some special items, not HR. Do not fear to explore the land further, it will come handy in subsequent scenarios.
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The inner cog has 4 notches, so one turn of the crank shifts the cog 4 notches further.
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Tarok a écrit :
thanks for the quick reply! would you mind helping me? i searched everywhere and i'm stuck
p.s.
i don't believe i can move the topic, we need a mod

I don't have the game in front of me, so I just work from my memory:
go up until you can then turn right. You should see a similar tree on your terrain card. I think there is also a river right to that tree and a canyon above the tree
Posté
You are doing nothing wrong, probably you did not find the correct tree. You just follow instruction and search further.

Also, this is not an error in the game, please move your topic in the General forum.
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It is equivalent. I think they want to make sure that the value is not just added but it is the new starting life.
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I think "nested" actions are not allowed, you cannot start a new action until the previous is finished. Reading a paragraph is not an action per se, but personally I would finish the current action and read the paragraph after to not mix up things.
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If a character gets back consciousness during a scenario, it is always specified how much life gets back.
Posté - Edité
Something similar to purse cards, which are SELECTED, could be applied here. Except you can select it when applicable. Selected skill cards can't be discarded or manipulated by other effects. After you resolve the effect, it is either
[selected] unselect this
[selected] discard this
[selected] block this
[selected] discard another card,
etc.
Posté
Good catch! I can totally see your point and you are somewhat right but obviously, you have to consider the keyword when unblocking otherwise no unblocking would be possible. Nevertheless this is on point and maybe the interpretation would be that you unblock one card which will have the specified keyword after unblocking.
Posté - Edité
Firebird a écrit :
jujulautre a écrit :
Do you have an example of such a card ?

We discuss together on Discord about this.
But I copy here 2 examples of cards. There are Advanced Skills so I put Medium spoiler tag.

1/ Here, with multiple activation, we should be able to reduce cost by -2-2-2-2...


2/ Here, with multiple activation, we should be able to use 4 or more class icons, over the Max.3 limit.


Okay, now I see what you mean. So the answer is that each card effect can be applied once.
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This is important. Devs, please clarify this and put it in the FAQ.
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I think it's easier to reformulate the Ambush effect then. E. g. Ambush: ignore the selected cards' effects during the first Gear up step. This way the Ignore Ambush effect can be activated first.
Posté - Edité
Firebird a écrit :
If we hypothesize that a card in Hand can be activated several times, then free cards (which do not need to be blocked or discarded, and remain permanently) could trigger their effects infinitely.
With a cost of 1 another card to discard and with the hand size limit, it's possible. But Infinite activation, it's not. So the hypothesis is false.

==> I think the activation is unique during an action.

I didn't mention infinite numbers of activation. I said activate several times for each discarded card (so 2-3 times). Thanks.
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Some skill cards card_type_skill in your hand makes you discard another card_type_skill in your hand as cost for its effect. Question: Can I use the effect several times if I keep discarding other card_type_skill from my hand? OR the effect can be activated only once?
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So the general rule is that weight of blocked cards still counts, because you still have to carry with you your broken items. BUT. There is this purse card "Carniflower" which explicitly says when blocked it is
planted in the Citadel during the Preparation phase
, so obviously you don' carry it with yourself during the scenario. So I guess its weight is not counted when blocked, right?
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This card has action modifier action_condition_empty
Ignore Ambush
but this effect cannot be taken into account since it is on a Purse card, which cannot be selected during Ambush.
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You return the game to the state as it was before your first threat.